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		<title>BFog</title>
		<link href="./style.css" rel="stylesheet" type="text/css"/>
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		<div class="class" name="BFog">
			<h1>BFog</h1>
			<p>继承自<a href="BNode.html">BNode</a></p>
			<p id="resume"><a href="#desc">详细</a></p>
			<h2>public</h2>
			<table id="public">
				<tr><td align="right">enum </td><td><a href="#"><div id="{"><h3>enum {</h3></div>
						</a></td></tr>
				<tr><td align="right">enum </td><td><a href="#"><div id="{"><h3>enum {</h3></div>
						</a></td></tr>
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			<h2>public</h2>
			<table id="public">
				<tr><td align="right"></td><td><a href="#BFog()">BFog</a>();</td></tr>
				<tr><td align="right"></td><td><a href="#~BFog()">~BFog</a>();</td></tr>
				<tr><td align="right">void </td><td><a href="#setMode(BFog::Mode)">setMode</a>(BFog::Mode mode);</td></tr>
				<tr><td align="right">BFog::Mode </td><td><a href="#mode()">mode</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setHint(BFog::Hint)">setHint</a>(BFog::Hint hint);</td></tr>
				<tr><td align="right">BFog::Hint </td><td><a href="#hint()">hint</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setColor(const BColor&)">setColor</a>(const BColor& color);</td></tr>
				<tr><td align="right">const BColor& </td><td><a href="#color()">color</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setDensity(float)">setDensity</a>(float density);</td></tr>
				<tr><td align="right">float </td><td><a href="#desity()">desity</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setRange(const BRangef&)">setRange</a>(const BRangef& range);</td></tr>
				<tr><td align="right">const BRangef& </td><td><a href="#range()">range</a>() const;</td></tr>
			</table>
			<div id="desc">
				<h2>详细介绍：</h2>
				<p>BFog used for scene Fog effective in specail area.</p>
			</div>
			<h2 id="docs">成员文档：</h2>
			<div id="">
				<h3>enum enum {</h3>
			</div>
			<div id="">
				<h3>enum enum {</h3>
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			<div id="BFog()">
				<h3>BFog();</h3>
				<p>BFog is a node for scene fog effection of special area.</p>
			</div>
			<div id="~BFog()">
				<h3>~BFog();</h3>
			</div>
			<div id="setMode(BFog::Mode)">
				<h3>void setMode(BFog::Mode mode);</h3>
			</div>
			<div id="mode()">
				<h3>BFog::Mode mode() const;</h3>
			</div>
			<div id="setHint(BFog::Hint)">
				<h3>void setHint(BFog::Hint hint);</h3>
			</div>
			<div id="hint()">
				<h3>BFog::Hint hint() const;</h3>
			</div>
			<div id="setColor(const BColor&)">
				<h3>void setColor(const BColor&amp; color);</h3>
			</div>
			<div id="color()">
				<h3>const BColor&amp; color() const;</h3>
			</div>
			<div id="setDensity(float)">
				<h3>void setDensity(float density);</h3>
			</div>
			<div id="desity()">
				<h3>float desity() const;</h3>
			</div>
			<div id="setRange(const BRangef&)">
				<h3>void setRange(const BRangef&amp; range);</h3>
			</div>
			<div id="range()">
				<h3>const BRangef&amp; range() const;</h3>
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